IMOVICCON 2019 is the first International Moving Image Cultures Conference organized by Universitas Multimedia Nusantara’s (UMN) Film Department in collaboration with Universitas Pelita Harapan (UPH). This conference will serve as a gathering of academics, film students, film practitioners as well as film communities to present and discuss topics related to this year’s chosen theme:
Mobile Screen Cultures and Digital Society
With the presence of mobile screens that have come to dominate modern life as well as the global society that has turned digital, mobile screens have become an integral part of storytelling. To cite an example, in big cities like Jakarta, televisions and printed newspapers have been subordinated to the periphery of human’s storytelling, replaced by the screens of phones, laptops, and tablets.
It is more important than ever to examine what mobile screens are telling us about storytelling. Such analyses serve to illuminate where mobile screens feature in the current proliferation of storytelling. Studying mobile screens in the context of storytelling is essential to understanding how mobile screens are utilized, explored, critiqued and sometimes exploited to tell stories. The mobile screen storytelling has also created an industry of its own through online digital platforms, giving rise to a new generation of audiences, new practices, and new technologies.
“Mobile Screen Cultures and Digital Society”
IMOVICCON 2019 will address any aspect of the complex interrelation between mobile screens and storytelling (but not limited to):
- Mobile screens and the digital society
- Mobile screens, visual composition, mise en scene
- Mobile content and mobile context
- Mobile screens and the rise of new audiences, practices, and technologies
- The mobile screen aesthetics
- Mobile screens and interactive stories
- Mobile screen storytelling and social empowerment/activism
- Mobile screens and the technology of storytelling
- The mobile screen storytelling and the rise of “freelancers” generation
- Youtube contents, video blog (vlog), web series, internet celebrities and storytelling
- Internet hoax as stories
- Collaborative and interactive audiovisual content (memes, giphy, emoji, sticker, etc)
- Mobile stories, mobile audiences
- History, historiography, and/or philosophy of storytelling in mobile platforms
- Studies on “big players” such as Netflix, Hulu, iFlix, Viu, HooQ, Catchplay, etc.
- Mobile screens and the internet of things.
- Digital society and spectacle.
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